Posts in The Interactivist
The Net Neutrality Fight Is Set to Drive onto American Roads

Remember Tron?

Depending on your age you’ll say, “Yes” and still maybe mean a different movie. It doesn’t matter, whichever Tron you remember opened on a lovely visualization of data moving through an integrated circuit. Abstracted pulses of light running along circuit traces which then gracefully morphed into, wait for it… cars driving on city streets.

With self-driving cars, we suddenly jump from a crude, object-oriented environment where every car is controlled independent of all the others in haphazard chaos, to a perfect, centrally controlled paradigm where every car is issued instructions in graceful coordination with all the others. Suddenly, this act of controlling the flow of traffic on our streets is not just “like” controlling the flow of data in a computer or across the internet, it will be controlled exactly the same way — just a lot slower.

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The Great Web Design Crisis

Beginning in 1993 and several times each decade since, the interactive industry’s reigning crop of web creators have faced new challenges that have required concerted design responses to overcome. Some of these challenges have been the result of advances in codebases and web standards, changes to hardware, economic shake outs and new business trends. And with each challenge the industry responded decisively.

But now web design faces a new kind of challenge, one we are failing to overcome. Not the result of external forces, this is a monster from within, ironically ushered in by the very designers and developers that are subject to it. On the surface we can see only symptoms: an industry-wide homogenization of web design, accompanied by a sharp decline in the innovation of new interactive conventions. And while those critical failures would be bad enough, the underlying cause is complicated and runs much deeper.

The real crisis is that our entire state-of-the-art web design methodology, our roles and teams, and even our qualitative values are the product of a misunderstanding.

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The InteractivistJoel Hladecek
Messages from the Future: VR Entertainment

Ok, so in the future, Elon Musk's math turned out to be wrong. No, we don't live in a Virtual Reality simulation. Turns out, however dull and tragic it might seem, this world is our actual base reality. Boring, I know. Turned out the odds of being in the only theoretical simulated reality that DIDN’T have convincing VR among an infinity that DID ruined the whole fantasy. However what his math did prove was that otherwise smart people who are exposed even to old, crappy pseudo-VR, like you have today, almost immediately start to question their base reality for no other apparent reason. Not surprisingly this turned out to be equally true of 15-year-old boys who watched "The Matrix". Go figure.

Most Augmented Reality evangelists are super excited about how AR is a, or maybe even the, medium for entertainment in the future. So here’s the deal, in the future, AR was to digital entertainment what Sushi is to fine cuisine. Some of it is really good, but the vast majority of fine cuisine doesn't involve uncooked fish.

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Messages From The Future: The Decline of Apple

I’m sure you’ve had your own debates with the “Apple is about to die” crowd. I’ve had those too. Except that being from the future, of course I’m the only one who actually knows what I’m talking about. And yet even though the future is not always rosy for Apple, even though some of these people sometimes have a point, they still piss me off just like they did the first time I was here.

Usually the argument centers around the tired meme that Apple has nothing significantly visionary or profitable to jump to that comes close to the potential of the iPhone, which of course supposedly means that Apple is going to die under its size and obsessive and unsustainable inclination to polish and “perfect” in the face of speedier, less precious, competition.

But that is so not how it goes down.

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The Presentation of Design

There was an excellent post on Medium recently called: 13 Ways Designers Screw Up Client Presentations, by Mike Monteiro which contained thoughtful, if rather strident, recommendations related to the selling of design work. It was a relatively enjoyable read. I agreed with all 13 points. However in his first paragraph, establishing the primary rationale for the article, Mr. Monteiro made a statement that caused me to choke on my coffee:

“I would rather have a good designer who can present well, than a great designer who can’t.”

I had to reread it a few times to make sure I’d read it correctly. After reading the article I kept coming back to that line. “Really?” I kept asking myself.

He went on to say:

“In fact, I’d argue whether it’s possible to be a good designer if you can’t present your work to a client. Work that can’t be sold is as useless as the designer who can’t sell it. And, no, this is not an additional skill. Presenting is a core design skill.

My emphasis added.

Undoubtedly that pitch goes over super well in rooms filled with wannabe designers who can present really well, busy account executives and anyone whose primary tool is Excel. Certainly for people who look on the esoteric machinations of designers as a slightly inconvenient and obscure, if grudgingly necessary, part of doing business.

But surely it can't be the mantra of someone who cares supremely about the quality of the design work - about achieving the greatest design?

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iOS Ad Blockers: Why Advertisers Are Suddenly Going Diarrhea In Their Pants

Apple recently released ad blocking capabilities in iOS, and the ad and publishing industries began frothing at the mouth. Every emotion from spitting panic to disdain have been hurled into the webversphere over the capability. And as a consumer, and an ex-advertising shill, I love it. I am particularly fond of the most vicious ad blockers, the so-called ‘blunt instruments'. The ones that leave gaping, blank maws between thin slices of actual content. The ones that so severely disable Forbes ’welcome page’ (an interruptive page of ads feigning value with some irrelevant ‘quote of the day’) that you are required to close the resulting blank window and click the article's original link again to see the content.

Yes, I even revel in the extra effort it requires to get past all the newly broken, well-blocked bits. It's harder in some ways. But you know what? It's payback time. And that extra effort? It's a pleasure. I know that each tap and empty window is sending a message.With every whiny press release and industry insider wailing about the "end of content as we know it" a delightfully warm, glowing feeling washes over my insides.

I admit it, it's an unhealthy pleasure in general. And in any other context I wouldn't celebrate it. But here? I'm gonna party like its 1999, because for all the ad industry has learned since then, it might as well still be.

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Messages From The Future: What Happened to Apple Watch

As some of you know by now, I am from the future. And slightly annoyed to be here. But anyway, this is what became of Apple Watch. Truth is, being back in 2015 is such a trip. All this talk about “wearables”. I have to laugh, I remember that! Ugh, It’s so quaint to hear that again. “Wearables”. For the record, in the future no one talks about “wearables” like it’s some classification of device. That’s just you guys coming to grips with the fact that technology is everywhere. It’s in everything, it’s networked, and no, you have no privacy. But that’s a different post.Today I wanted to let you in on Apple Watch since I guess you’re only now about to see it launch. Weird.

A lot of you are asking “Why would I use it?”, “What’s the killer app?”, “Why would I pay so much for it?”. Yeah, yeah. You do that every time Apple launches a new device, did you realize that? Android users are staring at it dismissively thinking they would never want one since it probably doesn’t do that much.

Admittedly what the first Apple Watch did was only a glimpse at it’s value.

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Apple Watch is NOT Replacing the Mechanical Watch

My little voice is nothing in the breathless rush of chatter about the Apple Watch. But I keep hearing the same set of sentiments from my friends and I think they have it all wrong.In various ways, friends are lamenting the loss of the mechanical watch. Others are asking “Why do I need this accessory? What’s the killer app”?

Back in the day people had pocket watches. You’d dig in your pocket, and pull out your pocket watch to tell the time.

Then the wristwatch came along. It was smaller - but so much more convenient. The time was right there at a glance.

The thing people have wrong is that Apple Watch is not replacing the watch. It’s replacing your phone. Or it will rather. Apple is just hoping it can provide sufficient value through the form-factor in the meantime.

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The InteractivistJoel Hladecek
Die Hard and the Meaning of Life: The Undeniable Attraction of Loyalty

I was watching a movie with my wife when I had an epiphany. I don't want to tell you which movie because it doesn't matter, and I would really rather not reveal the ham-fisted taste I have in movies anyway. But I was watching this movie and there came a point in the story that you will recognize because it's part of every movie ever made - where the hero, who was obviously so committed... alright, I'm not going to be able to explain this without telling you which movie, it was Die Hard....Ok see? Now you're going "oh, one of those guys". Fine. Yes, I am. I am totally one of those guys. And so is my wife.

Anyway there came a point where I found myself delighting in the fact that John McClane was not going to stop trying to save the hostages, one of whom is his estranged wife, no matter what happens to him. No matter what challenges and risks are placed in his way - he is going to try to save them despite impossible odds. And I realized that it's really his unshakable, defiant loyalty to the innocent people he cares about that makes you cheer for this guy; his belligerent loyalty - in the face of possible death - to protect and honor the people he loves, that is so positive and attractive. I realized that in one way or another some display of loyalty is at the root of every moment I've ever cheered during a film - or conversely a lack thereof when I've been angry at a character. And as the thought rolled over me, quickly becoming more complex and patterned, I had this epiphany: that loyalty, in all its positive flavors, is maybe the most impressive, attractive, beautiful and powerful behavior humans can display to one another.

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The Art of Conquering Problems at Work

All workplaces are rife with challenge and friction. Competitiveness and politics abound. Simply existing in a company that does what companies tend to do to their employees can weigh one down and demoralize. Although there are aspects of our jobs that we enjoy it's more likely that what we take home and talk about is the worry and obsession about the things that we wish were different.

There are all sorts of conditions in a company that at various times and in many ways make most of us feel demoralized, under appreciated, and generally poorly managed. And these can bring us so much stress, disappointment and pressure.

But I can say with certainty that there is something you can do that will meaningfully solve those problems. I don't mean mask them or bypass them, I mean actually, genuinely solve them to your great benefit.

It's a two-part process, neither part works without the other. But executed together you cannot fail.

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The Social Network 2: Social Guesswork

The Interactivist has obtained the following pages from the upcoming sequel to The Social Network.

Title: The Social Network 2: Social Guesswork

Scene 27b INT. FACEBOOK HQ CONFERENCE ROOM, DAY.

We see a pair of bloodshot eyes. We ZOOM OUT to reveal Mark Zuckerberg staring into space. ZUCK sits at huge black conference table surrounded by middle-aged people who probably used to be cool.

On the table in front of him sits an Oculus Rift developer's kit. ...Right behind 37 lines of cocaine.

ZUCK chews his lip nervously. Finally he speaks in short quick clip...

ZUCK: That's cool.

The room nods.

MIDDLE-AGED PERSON WHO PROBABLY USED TO BE COOL #1: Very cool.

ZUCK does a quick line of coke - grimaces - and pounds the table. Everyone jumps.

ZUCK: Whooo! Yeah - THIS... (he points at Rift) THIS - is totally awesome.

His eyes dart across the room in spastic jerks.

ZUCK: It's awesome, right?

People nod.

ZUCK: I mean, and I'm just doing my magic here, could you imagine... just imagine... if THIS... was Facebook's "iPhone".

Inhales heard around the room.

RANDOM PERSON: Wow.

ZUCK: Right?

CTO, MIKE SCHROEPFER, sitting across table, squints disconcertedly.

ZUCK: What!? Shit, seriously? What, Mike? Fuck you're such a downer!

CTO MIKE: I didn't even say anything...

ZUCK: I see your eyes! You don't think I see your eyes getting all squinty and judgmental??

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WhatsApp: One More Turn of Facebook's Very Expensive Treadmill

19 Billion is a big number. Dr.Evil big. And like Instagram before it, the WhatsApp acquisition belies Facebook's utter desperation for relevance, and in contrast to pundits' breathless projections, signals a likely end to Facebook's mobile survival.

If you don't work for Facebook, and you're not invested in it, you are probably comfortable considering the obvious signs that the Facebook social network has been revealing a lack of relevance.

As Facebook's users age, and become associatively uncool, the network has become less a place where young, influential, upwardly-mobile users go to "hang out", and more a place where they "reconnect", get updates on high school reunions, and share the occasional cute cat picture with grandparents.

Facebook made sense in a web-browser universe, back when digital social connections were still new, few, and cumbersome. But users don't live in that world anymore, and have increasingly numerous and convenient options for connecting. This has forced Facebook scrambling to find relevance. Literally breaking itself into digestible mobile parts only to find themselves competing with a million other apps with similar attributes.

And it's exactly this desperate scramble that has Facebook blowing 20 billion dollars on 2 mobile apps.

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Becoming a Director: The Undisclosed Challenge of Creation in a Straightjacket

As professional creatives, as designers, and artists in any medium, staff or freelance, we tend to share a common career goal. After entering the workforce and working in our chosen field for a number of years, we imagine naturally progressing to directing, where we will be inspiring teams of people in doing what we have done. We may further imagine rather loftier goals than that, but surely directing is part of our journey.

Although often eager for this promotion, few creatives understand the implications of directing, and therefor fail to prepare themselves adequately for the role. Let me state emphatically - the hardest thing any talented creative person will ever have to do in his/her career - and truly nothing is fraught with more hidden challenge - is face the moment of transitioning from being a person who makes things, to a person who directs people who make things.

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Crank My Projector: The Embarrassing Overuse of Scroll

If you want to identify an embarrassing trend that will iconify outdated, wrong-headed web design circa 2012 - 2014, you need look no further than this.

Though probably not in the way you expect.

For the better part of 2 years, and largely ushered to popularity on the back of scroll friendly platforms like iPad, scrolling has become one of the most useful but sorely abused and overused interfacing tools available to web developers today.

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Why I Prefer Closed to Open

The best work starts with an idea, a visionary seed, one that must be defended and guided through the myriad of decisions a project meets along its growth.

I often think of creative ideas like trees in a forest. In a forest, the trees that stand out, those that get your attention, that make you stop and marvel, those are the trees that are unusual in some way. The ones that defy the average vertical pattern. The tree that is bent and twisted against the norm. A tree that quite literally goes out on a limb.

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Google Glass Is Not About Hardware - The Solution Rests on Software Alone

There is a reason the word "face" is found in "interface". Your face (and its senses) is the primary conduit through which you receive information. And when we talk I tend not to look at your elbows, but at your face, since most of the information I receive comes from it. In addition to verbal responses, your face communicates non-verbally - where your elbows for example, tend not to. And this is why Google Glass, as conceived today in hardware, is doomed.

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Your App Should Not Look Like iOS7

In reading the frenzy of reactions from bloggers across the web to the design changes in iOS7, I have come across a sentiment that I believe is misguided.

Basically the message goes: "iOS7's UI is flat (etc.) to focus on content (etc.), and if you don't make your app flat (etc.) to focus on content (etc.) too, it won't look 'at home' in iOS7, it will look old and nobody will want it".

I'm paraphrasing but that's basically it. And I refer only to the belief that the aesthetics need to conform, that it needs to look more like the OS. I am not referring to functional adaptation.

Some of you might take issue with my use of the word "flat" (Vs deep or whatever). I know, that's incomplete because iOS7 is layered with its illusion of depth, light and materials. That's an important point - and I'll get to that. But for now I'm talking about the general practice of removing everything from the UI that doesn't communicate functionality, and of the focus on graphic minimalism.

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Google Glass Vs Recon Jet - The Difference is Context

Those of you who read this blog know I reflexively roll my eyes and exhale heavily any time the topic of Google Glass comes up.

And yet here I am today pointing to a similar product that I think, in principle, stands a chance. At the very least, if too niche to change the world, it makes functional and practical sense to me. Which is a lot more than I can say for Glass.

In fact when I saw Recon Jet (and Recon HUD) for the first time I didn't cringe in sympathetic embarrassment for the person wearing it, as I do when I see some bozo wearing Google Glass. It's not because I am particularly drawn to the design, or any particular feature. Rather, it's because the person who wears Recon Jet, as designed and marketed, arguably has a rational reason to wear it. The same reason he might also wear a helmet and shoes with clips.

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Google Glass? I'd Rather Get Laid

I was catching up with my super smart friend, Pär, who reminded me of a study that showed how iPhone users get laid more often than Android users. I currently use an iPhone and you know, on some level I think I can anecdotally corroborate that.

Ok well maybe you didn't buy that study.

But what if the reverse were true, that say - being outed for owning a specific device actually resulted in getting laid measurably less? Lets say that was demonstrable. This hypothetical device will cause a woman or man, who might otherwise have found you attractive, to actively avoid you.I mean, guys, seriously, would you use that device in public? Be honest. Use this device and chances are, you will get laid less. Do you reach for it on your way out for drinks with friends? After all that time in the gym? Really.

"Well that depends. What does this device do?" you ask.

You think that matters? Well, what would it have to do? That's a better question. To make up for the likelihood that all the beautiful people across the club will see you with your Googly-eyed face brace, roll their eyes and laugh to their friends. It would obviously have to make up for a period of forced unogamy. That's a tall order.

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